Post #3990764
2026-07-21 16:26 UTC
@jack@xeno.glyphpress.com A strategy I've heard of-- but never used-- for managing big groups is to ask the players to nominate a 'Group Caller'. This players' job is to play intermediary any time the DM has to ask, "So what do you all do?"
The players usually need to coordinate on this and instead of the DM talking it over with them, the Group Caller (*think* that's the term, this is like a 1e thing) moderates the discussion and only once everyone's sorted do they get back to you with what's being done.
That level of coordinator task *might* be too much to ask of 3rd-6th graders and I've never done it so not a rec, but I thought I'd mention.
Replies (2)
-
@mttaggart@infosec.exchange 2026-07-21 16:52
@epiceneVivant@mas.to @jack@xeno.glyphpress.com This is good! Also, setting time limits for decision-making can help move things along. Depending on class size, things can go off the rails pretty quickly.
-
@jack@xeno.glyphpress.com 2026-07-21 20:12
@epiceneVivant@mas.to Yes, Callers are very much an OD&D/1e AD&D thing! In the early days, huge parties (12 or even more players!) were common. And within those parties, you'd have a huge range of levels. Some PCs would be above level 10 while new players or people whose PCs got killed would start at Level 1. I like this suggestion a lot, but I might wanna tweak it a little from how it was used historically. 🤔 Thanks for the notion! #dnd #historicalDnD