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Post #3978994

2026-07-16 12:58 UTC

@SonnyBonds@mastodon.gamedev.place I only dabbled with ODE and Bullet in the past, not Jolt. From a 10k ft view they're all quite similar, Box3D sometimes seems to be 'purer' (e.g. it doesn't seem to allow to directly set velocity on bodies, only apply impulse and force). Feature wise I'm only aware of Bullet having a builtin cloth simulation which Box3D currently lacks.

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  • @SonnyBonds@mastodon.gamedev.place ...but it's the little details that are nicely done in Box3D, e.g. after ticking the physics world it allows you to quickly iterate over all bodies that have changed state (so you don't need to look at the 99% of sleeping bodies), and it's extremely easy to integrate into build systems, just a bunch of .c and .h files, and a handful configuration defines.

    Open ##3978996