Post #3945572
2026-06-27 19:03 UTC
I updated the thing again to try to fit everything better within your GPU's reported floating point precision range. Hopefully this will fix some problems on some mobile chipsets at least.
Replies (1)
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@aeva@mastodon.gamedev.place 2026-06-27 19:11
well, I might have to abandon the double draw technique because of the nvidia bug *but* I have one report of it working on a Mali GPU where it was previously only able to draw some of the clouds :D :D :D I have successfully fixed one (1) thing this morning 😌