Post #3945568
2026-06-28 00:43 UTC
The lesson learned is that if you upload a 0.0 or an 1.0 as a vertex component what you get on an nvidia GPU is not always interpreted as a 0.0 or a 1.0, and thus a == test to either may fail when it shouldn't have? but not like, all the time, just sometimes??? There's a story here, but alas I don't think we'll get to hear it.
Replies (1)
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@aeva@mastodon.gamedev.place 2026-06-28 00:44
I wonder if nvidia is compressing vertex buffers or something wild like that.