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@sodiboo@gaysex.cloud

Post #3927941

2025-10-14 05:16 UTC

I think that writing games in real programming languages like Rust should be illegal. we must mandate every game be written in sloppy languages like JavaScript and C#. we need exceptions to be implicit and everything is nullable. the possibility of type confusion is desirable. weird bullshit cryptic bugs are part of the peak gaming experience. we need stuff to break randomly, for no good reason, in exploitable ways. both to entertain casual players, fascinate hardcore technical players, and keep speedruns competitive for years to come as they discover wild new exploits. in single player games (no netcode), you can even sprinkle in some memory unsafety. not a lot; you do NOT want to trigger SIGSEGV for a casual player, but it will open up a whole new realm of binary exploitation in tool-assisted speedruns.

Replies (4)

  • @sodiboo@gaysex.cloud yesss ​:ablobcatbongo:​ all of the bugs causing weird and hilarious emergent behavior is half of the reason i like bethesda games

    Open ##3997421

  • @natty@astolfo.social 2026-07-18 20:34

    @sodiboo@gaysex.cloud People keep saying this but I don't think anyone is immune to The Bodge

    Open ##3997423

  • @fozunja@glamour.ovh 2026-07-18 19:20

    yeah games should be just as shitty as modern gaming hardware like 1000w gigabyte psu that exploded with fantastic sparkles during test, nzxt h1 case that caught fire because of faulty fan controller, or like any other epic case with tons of rgb fans that do basically nothing because everything is a glass panel unlocks new challenges from following category: suing speedrun CC: @9ttmi1dirqbl0001@gaysex.cloud

    Open ##3997425

  • @frawst@fedi.fraw.st 2026-07-18 19:06

    @sodiboo@gaysex.cloud taking an already finished perfectly functional game and asking an LLM to improve it in order to give it a final dash of bugs

    Open ##3997428