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@tmyakal@infosec.pub

Post #3885422

2026-07-17 12:49 UTC

What about it was Soulslike to you? I thought the gameplay was basically Super Mario RPG with the FF7 materia system stirred in.

Replies (3)

  • @inlandempire@jlai.lu 2026-07-17 12:54

    More than the dodge/parry system, I felt that the exploration was reminiscent of early souls rather than the usual rpg

    Open ##3885523

  • @Shihali@sh.itjust.works 2026-07-17 13:19

    The gameplay looked to me even more like the Mario & Luigi games, where the timed defense is a full dodge or parry rather than reducing damage and it is necessary for survival.

    Open ##3885870

  • @Juice@midwest.social 2026-07-17 15:18

    I had just played Sekiro extensively, and this def had the Sekiro parry/block mechanic but less tight, more tricky timing, as in enemies get more challenging by having weirder parry timings

    Open ##3887983