Post #3885523
2026-07-17 12:54 UTC
More than the dodge/parry system, I felt that the exploration was reminiscent of early souls rather than the usual rpg
Replies (1)
-
@mursejoy@lemmy.zip 2026-07-17 13:11
The exploration feels like running through corridors with the oft-side path that leads to an item. I’d say exploration was one of the game’s least interesting parts. I got very formulaic design vibes. I also just didn’t feel like a lot of the items you got were worth the extra time I took to go on the side paths or unlock the chests.