@Elegantbeef@mastodon.gamedev.place
Post #3882276
2026-03-09 01:52 UTC
@CanLehmann@mastodon.social Thanks, Owlkettle is especially good for linux mobile 😄
Replies (1)
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@CanLehmann@mastodon.social 2026-03-09 01:59
@Elegantbeef@mastodon.gamedev.place I think we never really figured out how to properly do async things in owlkettle. I remember most options being kind of hacky. Threading is fundamentally broken because arc/orc is not thread safe and calling poll with a set frequency is also suboptimal as it slows down I/O operations needlessly. How do you handle that here? Is this just synchronous?