Post #3882277
2026-03-09 01:59 UTC
@Elegantbeef@mastodon.gamedev.place I think we never really figured out how to properly do async things in owlkettle. I remember most options being kind of hacky. Threading is fundamentally broken because arc/orc is not thread safe and calling poll with a set frequency is also suboptimal as it slows down I/O operations needlessly. How do you handle that here? Is this just synchronous?
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