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@thingsiplay@lemmy.ml

Post #3830742

2026-07-08 04:36 UTC

Server side anticheat can’t detect lot of client side anticheat. Ideally you want to have both, if you want to catch most cheaters. One is not a full replacement for the other method. Local anticheat has the advantage of being much cheaper for the developer / publisher.

Replies (2)

  • @warm@kbin.earth 2026-07-08 07:20

    It's more costly to the developer when I dont buy their kernel AC game.

    Open ##3847899

  • Depending on the implementation, client side anticheat isn’t needed at all. Take the game Speedrunners for example. There is zero need for the server to do anything other than accept player inputs, process them, and return them to the clients. So if coded correctly, where the server trusts nothing and does the math itself, it is impossible to cheat while having zero anticheat on the client. And that’s without there being any additional cost.

    Open ##3873382