Post #3777001
2026-07-06 03:12 UTC
Ok, double post, but I may have just answered my own question at the end there:
github.com/Zylann/godot_voxel
Pro: Seems to actually do what I was trying to do, and then some, holy shit.
Con: Apparently, the main version of this is basically a rolling fork of Godot, because it needs so much to be done in c++… and… well, that might mean it runs into the exact problem that spawned this whole conversation: reliably reproduceable builds in different OS contexts.
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