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@pH_0x05@infosec.exchange

Post #3664672

2026-07-08 04:09 UTC

@az@scorpinc.social bahahaha. and the newer steam reviews lets you publish the hardware specs, and you see the reviewer running a on a potato complaining about a game with being unoptimised. i can't even. i get that there's a lot of s/w bloat and i secretly hope that one of the side effects of these RAM shortages will force devs to be more resource efficient in their code, but no one can code their way out of hardware limitations.

Replies (1)

  • @az@scorpinc.social 2026-07-08 05:06

    @pH_0x05@infosec.exchange from what i've seen (in modern gamedev) a lot of the bloat is trade-off. a game has a limited budget up to release; they can cut back on features and spend it on optimisation but then gamers complain about that instead. and not all your team are fungible either (GPU dev vs networking vs artists) with the shortages i'd be happy if eXtreme graphic fidelity went on the backburner for a bit for focus on story, interplay between game systems

    Open ##3664671