Post #3664671
2026-07-08 05:06 UTC
@pH_0x05@infosec.exchange from what i've seen (in modern gamedev) a lot of the bloat is trade-off.
a game has a limited budget up to release; they can cut back on features and spend it on optimisation but then gamers complain about that instead. and not all your team are fungible either (GPU dev vs networking vs artists)
with the shortages i'd be happy if eXtreme graphic fidelity went on the backburner for a bit for focus on story, interplay between game systems
Replies (1)
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@pH_0x05@infosec.exchange 2026-07-08 05:19
@az@scorpinc.social it's splitting up into a few paths nowadays from what i see in game dev, with a lot of new entries with AI slop masquerading as AI 'enhancements'. The result is most often a bloat. i'm all for better plot and platform interplay, however at this juncture in life, I'm cynical about most other platform owners playing nice (eg xbox/ps/switch) each are going down their own unique path of enshittification. i dont know what's the answer, i thought i still like ASCII games, but somehow trying out dwarf fortress makes me hate it. 😆