Post #3641655
2026-07-07 05:25 UTC
I’m okay with wiki games (I wouldn’t be a Dark Souls fan otherwise) but I’d prefer them to actually signal their nature to the player before they sunk 7 hours into a run.
I’m playing in roleplay mode so it’s not a big deal but I could be playing with permadeath and mechanics would still be as obscure. Death in roguelikes should be meaningful.
Replies (1)
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@db0@lemmy.dbzer0.com 2026-07-07 10:50
Right. I like playing all roguelites in permadeath and have the death be part of the lesson, but this game just felt frustrating. I realized very soon that you can barely play the game unless you research how a valid beginner strat is.