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@ireneista@adhd.irenes.space

Post #3592330

2026-07-04 21:32 UTC

dreams about balancing ourselves precisely upon the emotional pivot between diligence and futility notwithstanding, we actually really like the core Vulkan abstractions so-far (we're excited to find out whether we still feel that way when we understand the render-pipeline parts)

Replies (1)

  • @ireneista@adhd.irenes.space 2026-07-04 21:39

    like, all this stuff was implicit in OpenGL and its contemporaries. it was all something a programmer had to think about it's just it was hidden, not configurable, behind-the-scenes. we have never specifically worked in graphics programming and lack the depth of experience of people who have, but we've frequently heard the complaint that understanding performance required reverse-engineering all the hidden parts for each driver

    Open ##3592328