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@TabbsTheBat@pawb.social

Post #3551094

2026-07-03 06:49 UTC

I mean, they’ve been trying it since gen 7, I don’t know how it’s a major surprise to anyone who has any interest in console gaming Anywho, as someone who was primarily a console gamer when I was a kid, getting a gaming PC was probably the best gaming investment I’ve made; the experience is just way better in every way

Replies (3)

  • @jodanlime@midwest.social 2026-07-03 07:02

    I grew up with a PC so it always seemed normal to me, I guess I was lucky that way. I’m honestly surprised that Sony didn’t announce this at the launch of the ps5. Console always seemed nerfed to me.

    Open ##3551343

  • @OwOarchist@pawb.social 2026-07-03 09:05

    I kinda hope consoles will just die. Because half of what’s making PC games such unoptimized shit is that game developers develop for console first, then do a shitty unoptimized port for the PC version. “Just run it through a compatibility layer! Why not a full-blown emulator? PCs have more performance than consoles, so they can handle it! If they don’t like gaming at 12fps, they should just upgrade to dual 5090s! It runs fine on our dev’s $20,000 workstation!” If they built the game for PC in the first place, about half of the optimization problems and egregiously bad performance in new releases could be alleviated. (Only half, though. We still need to contend with rushed delivery schedules that make optimization something devs don’t have time for, sheer laziness, and now AI slop in the code as well.)

    Open ##3553111

  • @Tbird83ii@lemmy.dbzer0.com 2026-07-06 05:04

    I also want to point out: if the main impediment is the ability to play games comfortably with a controller on TV, my wife and I are currently playing Cyberpunl 2077, modded, on a TV, in a different room of the house, using a playstation 5 controller. both Steam Link and Apollo/Moonlight (I found Apollo’s setup of virtual displays out of the box to bw superior) work very well.

    Open ##3620136