Post #3496812
2026-06-29 17:58 UTC
@Tijn@dosgame.club My "what radicalized you" story was getting into a grad school game design class at a decently-big-name University and learning 100% of my classmates who knew how to do 3D modeling and animation had taught themselves on cracked copies of 3DSMax or Maya.
100%. Total students who started out with Blender: zero.
This was back in the early '00s, I think things have gotten better (or at least more cloud service-y).
Replies (1)
-
@greenmoonmoon@mastodon.gamedev.place 2026-06-29 23:40
@mark@mastodon.fixermark.com @Tijn@dosgame.club well tbh, Autodesk, and more recently Adobe, did a lot of great work to make sure students today all starts with blender! Truly commendable!