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@BurntWits@sh.itjust.works

Post #3491047

2026-06-30 13:45 UTC

If you make video games, either as a career or hobby, only other people are allowed to play them But how do I test them??? Hire a QA team? I’m not sure, I don’t make the rules. Oh wait, huh. Uhhh… I sort of don’t have any experience with game dev so I didn’t think of that. Maybe you can playtest but can’t play through the whole game? Or maybe you get a QA team for free to help out on passion projects, I’m not sure. I’ll let you decide on this one maybe, I’m assuming you know more than I do with this.

Replies (2)

  • Little things like picking sounds and determining timings for various actions requires a lot of trial-and-error so you have to test it as you do it. Doing all of that through a QA team would slow down development very hard. Not to mention that I’m a hobbyist game dev and I don’t have money to hire anyone :D I suppose I could always ask my friends to help me out with that… adding scheduling as another problem during development :D

    Open ##3491131

  • @insomniac_lemon@lemmy.cafe 2026-07-01 08:12

    What does this and ‘no making your own mods’ even do for the hypothetical? I’m pretty sure most people aren’t going to solo-dev (m)any additional top-10-worthy games that they’d also consistently enjoy. Maybe for some (simple) classics, but at that point I say so what? Even accomplished solo-devs lose motivation (also constant reminder of room for improvement is sort of its own curse), if anything I’d say paying for mods to be created probably a less of a patient-gamers thing (and probably more exploitable).

    Open ##3506690