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Kayinworks - Lunacid is Unchained from its Inspiration

2026-06-30 06:48 UTC

Modern takes on old games are some of my favorite indies and this blog post explains the appeal really well. Lunacid is kind of like King’s Field and Shadow Tower but in the end the developer is KIRA, not From Software, so the game will feel different no matter how close to the original formula it is.

Replies (4)

  • @labyrinth@sh.itjust.works 2026-06-30 12:08

    I waited in excitement for a long time for the release of Lunacid but came away somewhat disappointed. I’m glad it exists and don’t regret the time spent… But I just don’t find it compelling enough to go through again.

    Open ##3489240

  • @Zoomboingding@lemmy.world 2026-06-30 16:53

    I played the Lunacid demo and theres a lot to like. It’s moody and myaterious, and the controls are just modern enough to not get annoying. But the combat itself is very of the time and really doesn’t interest me anymore.

    Open ##3493954

  • Lunacid was extremely enjoyable to explore but the gameplay is a little lacking. The “holy” element is extraordinarily powerful against most foes, so your weapon choices are effectively limited. It’s also quite easy on default settings, while the difficulty slider seems to do nothing but inflate or deflate monster HP and damage. I’d love to see a Lunacid 2 someday.

    Open ##3752365

  • @slavsouls@mastodon.social 2026-07-01 15:00

    @catfeeder@piefed.blahaj.zone interesting, I've beaten Verho- Curse of faces recently so ill check this one out

    Open ##4201743