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@alice@mk.nyaa.place

Post #3434544

2026-04-12 01:50 UTC

hmmm one aspect of controls preferences I hadn't considered is: it also needs to be accessible from game properties, to do per-game overrides that dialog is tiny, so it makes sense to have controls in a separate dialog ...in which case I can make it larger than preferences by default AND can do things like sidebars without worrying about settings already having one

Replies (1)

  • @alice@mk.nyaa.place 2026-04-13 18:02

    Tried openemu-like design with the whole remapping UI being in a separate dialog (since it would need to be there for properties anyway - that dialog is too small for this to be comfortable on big screens) this is obviously incomplete, e.g. it still has plain action rows with keys instead of the entry-like style, buut on the other hand I also kinda like how this looks like, AND there's no ambiguity when it comes to gamepad buttons. So maybe this is fine as is and ofc it still needs subpages for everything, but this very much feels viable now RE: https://mk.nyaa.place/notes/al009cck5h7407h5

    Open ##3434543