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@alice@mk.nyaa.place

Post #3434543

2026-04-13 18:02 UTC

Tried openemu-like design with the whole remapping UI being in a separate dialog (since it would need to be there for properties anyway - that dialog is too small for this to be comfortable on big screens) this is obviously incomplete, e.g. it still has plain action rows with keys instead of the entry-like style, buut on the other hand I also kinda like how this looks like, AND there's no ambiguity when it comes to gamepad buttons. So maybe this is fine as is and ofc it still needs subpages for everything, but this very much feels viable now RE: https://mk.nyaa.place/notes/al009cck5h7407h5

Replies (1)

  • @alice@mk.nyaa.place 2026-04-15 01:26

    Ok, it's slowly taking place. At least I have a feeling that this is doable now (at least prefs, idk about preview but meh). I'm gonna get rid of subpage for "press key" and just have it inline, too much friction (this is just the contents of the old dialog but as a subpage). Otherwise - a menu for things like clearing a binding, maybe for duplicating too (then I won't even need "add binding"). Things like turbo could perhaps go into that menu, but we'll see. Also need openemu-like highlighting of active control on the diagram and clicking controls on the diagram to go to the corresponding control in the list. Both are absolutely doable, just need to do it (and decide a style for highlighting active control, I don't like how they do it. Prob just gonna dim all of the other controls) The only thing I don't like with this setup is needing to close and reopen the dialog to switch between different controllers. I'll also get rid of the reset button once there are presets, but for now I don't have them.

    Open ##3434542