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Post #3432153

2026-06-27 07:29 UTC

honestly I had no idea that drawing the same polygons in the same spot with the same UVs with just one draw call could do that, i figured the fragment positions were like, supposed to be deterministic

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-27 16:35

    I uploaded a speculative fix proposed by a friend, so if you have a nvidia card please give it another try and tell me how it goes (you might have to clear your cache first) https://mastodon.gamedev.place/@aeva/116814363698646279

    Open ##3432152