Post #3432153
2026-06-27 07:29 UTC
honestly I had no idea that drawing the same polygons in the same spot with the same UVs with just one draw call could do that, i figured the fragment positions were like, supposed to be deterministic
Replies (1)
-
@aeva@mastodon.gamedev.place 2026-06-27 16:35
I uploaded a speculative fix proposed by a friend, so if you have a nvidia card please give it another try and tell me how it goes (you might have to clear your cache first) https://mastodon.gamedev.place/@aeva/116814363698646279