Post #3427667
2026-06-27 04:06 UTC
What was the name of that tool that lets you sculpt on a 3D model but the sculpt is all happening in a displacement channel that gets baked to the normal map in realtime?
Krita, Blender, and Zbrush don't really do that. I'm not talking about just painting the normals, but the ability to actually sculpt, which requires the displacement to normals baking in realtime, or some compositing trick.
#3d #gameart #gameartist
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