Post #3324389
2026-06-05 07:18 UTC
i'm feeling pretty good about this sky rendering experiment. I'm just going to render the atmosphere layers in order one at a time without any depth testing and then i probably don't even need to care if 100 km or whatever has any floating point precision
Replies (1)
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@aeva@mastodon.gamedev.place 2026-06-05 07:48
this probably wont hold up once i start mapping textures to it, but i'm delighted at how nice this looks when i drop the vertex count