Elektrine lite

← Feed

@aeva@mastodon.gamedev.place

Post #3324356

2026-06-14 17:00 UTC

ok so i mentioned i want to kitbash the clouds out of sprites. moreover i want to draw most things in this project with instancing, and drawing a bunch of textured quads instead of models is the easiest way to draw a lot of different things with one instance draw call. because this is opengl es2, the textures realistically have to also be in an atlas because of constraints on how textures are sampled in shades iirc. this means my program is going to have a texture atlas called "CloudAtlas" :3

Replies (1)