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@catfeeder@piefed.blahaj.zone

Post #3294177

2026-06-11 11:43 UTC

The way durability works in DS2 is by far my favorite. In DS1 it’s just a chore you must do from time to time, and in Demons Souls it’s actually quite a big tax on your souls, at least in the early game. And I didn’t know that Bloodborne also use this type! I mean, it kinda makes sense since you can’t sit at a checkpoint but it could just as well be removed from the game entirely tbh. But I never played Bloodborne (no PS4) so what do I know! In DS3 it’s so lenient that it might as well may not exist. I don’t think I ever depleted even half the durability bar on my weapon. I generally have issue with how DS3 devs tried to streamline everything and seriously overdid it (removed poise, return to mana, covenants as items, etc). How’s the Crypt been treating you? I haven’t played since the Amana session. Job hunting drains my time and energy, and summer’s heat is already here so it’s hard to just comfortably sit down at my PC and game for awhile. I do want to play though!

Replies (1)

  • @skulblaka@sh.itjust.works 2026-06-11 18:36

    Hah, return to monke mana might be my favorite change Fromsoft made for DS3. I was very glad to see it carry forward into Elden Ring. I have a whole rant and a half about Vancian magic, I never liked it, I don’t like it in D&D and I don’t like that they brought it to Dark Souls. I am a wizard, and I can cast exactly three fireballs. I’m not out of magical power after that, I’ve still got lightning bolts and magic missiles that I can sling at you, but I’ve completely forgotten how to cast the fireball I just cast 18 seconds ago. Gonna need a lil nap to address that. Mana bar just makes more sense to me. I stop casting fireballs because I’ve exhausted my innate supply of magical power, not because “i forgor 💀” job hunting Ughhhhhhh. Yeah, been there. Best of luck to you my friend. Imagine a big “Unemployment Defeated” banner coming up when you’re finished, that’s from me.

    Open ##3295867