@dahnielson@mastodon.gamedev.place
Post #3243676
2026-05-03 18:42 UTC
First pass at normals with low frequency (general undulation), mid frequency (lamina islands) and high frequency (lamina grain) details, with glossiness cranked to max to make it easier see the result. Next, mask off layers and make things sharper.
Replies (1)
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@dahnielson@mastodon.gamedev.place 2026-05-05 16:52
It start to look like an actual leaf and not just like a very stylized one, albeit a very clean one. Next up is damage and possible seasonal variations, then doing clusters and putting them on game ready trees.