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@destiny@social.hailstorm.gay

Post #3126205

2026-05-30 12:18 UTC

Writing a voxel game is easy! You just need: - A Vulkan renderer - Custom physics - Your own programming language - Multithreading - Authoritive multiplayer with prediction - Procedural terrain generation - Modding support - Compute shader directional floodfill lighting - Multiple years of your life - 6 customized forks of dependencies - A strategy to not have infinite scope creep - And optimizing all of the above for memory, CPU, GPU, with 2 mbps of download via Steam's relays, and no stuttering... I keep myself busy at least.

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