Post #3126205
2026-05-30 12:18 UTC
Writing a voxel game is easy! You just need:
- A Vulkan renderer
- Custom physics
- Your own programming language
- Multithreading
- Authoritive multiplayer with prediction
- Procedural terrain generation
- Modding support
- Compute shader directional floodfill lighting
- Multiple years of your life
- 6 customized forks of dependencies
- A strategy to not have infinite scope creep
- And optimizing all of the above for memory, CPU, GPU, with 2 mbps of download via Steam's relays, and no stuttering...
I keep myself busy at least.
Replies (0)
No replies.