Post #3122055
2026-05-05 19:37 UTC
@PixelProphecy@mastodon.gamedev.place
He got that room up to a smooth 120 fps by optimising the furnishings.
Replies (1)
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@PixelProphecy@mastodon.gamedev.place 2026-05-05 20:38
@brettwitty@mstdn.social Or probably more with that poly count and shader complexity. 🤭