@PixelProphecy@mastodon.gamedev.place
Post #3122056
2026-05-05 20:38 UTC
@brettwitty@mstdn.social Or probably more with that poly count and shader complexity. 🤭
Replies (1)
-
@brettwitty@mstdn.social 2026-05-06 16:45
@PixelProphecy@mastodon.gamedev.place Most engineers wouldn't consider running the same shader for their walls as their skin. But most engineers aren't Carmack.