@slembcke@mastodon.gamedev.place
Post #3073325
2026-04-20 13:08 UTC
@vurtun@mastodon.gamedev.place Nuklear worked great in my C projects at the time. :) It was exactly what I needed.
Replies (1)
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@vurtun@mastodon.gamedev.place 2026-04-20 17:30
@slembcke@mastodon.gamedev.place It did what it should. Some ideas are still interesting like that it can run in a single block of memory. Agnostic render backend based on shapes not vertexes (even usable for modern SDF approaches). nuklear should have never bundled stb_truetype and vertex backend and kept that optional in the demos. But someone talked me into it. I should have trusted by instincts. ID generation, layouting, style, skinning and widget composing was also lacking but I didn't know any better.