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Post #3073326

2026-04-20 17:30 UTC

@slembcke@mastodon.gamedev.place It did what it should. Some ideas are still interesting like that it can run in a single block of memory. Agnostic render backend based on shapes not vertexes (even usable for modern SDF approaches). nuklear should have never bundled stb_truetype and vertex backend and kept that optional in the demos. But someone talked me into it. I should have trusted by instincts. ID generation, layouting, style, skinning and widget composing was also lacking but I didn't know any better.

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