Post #3009668
2025-03-11 16:28 UTC
@sako@mastodon.gamedev.place @Ronflaix@mastodon.gamedev.place It's not normal, it's specific to that software. My eink library allows you to decode images right into the display framebuffer (at any position). Even the Uno with 2K of RAM can do it:
https://youtu.be/Ow_Yd7A_qEU
Replies (1)
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@sako@mastodon.gamedev.place 2025-03-11 16:44
@fast_code_r_us@floss.social @Ronflaix@mastodon.gamedev.place oh I just meant the byte arrays like what I get out of something like image2cpp (what I used) that I paste into the code. the libraries i've used for every (1-bit) display i've tried requires them for displaying bitmap images, including the recommended libraries for things like the arduboy. but I get that its because that's how those libraries choose to do it. (or maybe I just don't know what a bitplane is)