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Post #3009669

2025-03-11 16:44 UTC

@fast_code_r_us@floss.social @Ronflaix@mastodon.gamedev.place oh I just meant the byte arrays like what I get out of something like image2cpp (what I used) that I paste into the code. the libraries i've used for every (1-bit) display i've tried requires them for displaying bitmap images, including the recommended libraries for things like the arduboy. but I get that its because that's how those libraries choose to do it. (or maybe I just don't know what a bitplane is)

Replies (1)

  • @fast_code_r_us@floss.social 2025-03-11 16:46

    @sako@mastodon.gamedev.place @Ronflaix@mastodon.gamedev.place The bitplane situation is how the eink controller arranges its internal framebuffer(s). External software can use image data any way it wants. Simple software just pushes the data unchanged into the display.

    Open ##3009670