Post #3009661
2025-03-11 13:56 UTC
@Ronflaix@mastodon.gamedev.place @sako@mastodon.gamedev.place 3 and 4 color eink dsplays have 2x 1-bit memory planes. For that 3-color it's:
Plane0 (black/white): black=0, white=1
Plane1 (red/nothing): red=1, nothing=0.
Red has priority, so if red is "on", black/white is ignored.
Replies (1)
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@Ronflaix@mastodon.gamedev.place 2025-03-11 14:54
@fast_code_r_us@floss.social @sako@mastodon.gamedev.place That was what I figured from glancing over the tech specs, that seems pretty cool! I didn't expect bitplanes to still be a thing but it makes sense in the space of e-ink displays