2026-03-25 18:37 UTC
OK, now my shader graphs:
1. Use Metal's Function Stitching API to make stitchable shaders from nodes
2. Bridge custom/compile-time Metal code with stitchable nodes
3. Allow graph files to be used directly in my Metal-based applications, such as the RealityKit harness (second image).
4. 🔥
Replies (2)
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@smp@toot.cat 2026-03-25 18:47
@Tinrocket time for coloured nodes and lines; too busy with black overlapping lines now
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@everyplace@mastodon.social 2026-03-25 18:51
@Tinrocket omfg yes please.