@memoriesin8bit@mastodon.gamedev.place
Post #2895250
2026-05-11 13:20 UTC
@yurisizov@mastodon.gamedev.place @bryce@mastodon.brycedixon.dev @tracefree@mastodon.gamedev.place Well, whatever option I pick, it doesn't have to be the cheapest, but it needs to be flexible enough to switch the image/text once the player changes their input device. Seamlessly.
Maybe I'll ship around all these layers and layers of complexity and just don't add the input prompts into the text. Begins to sound like way more of a time sink (for me) than it's worth it.
Replies (1)
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@yurisizov@mastodon.gamedev.place 2026-05-11 13:38
@memoriesin8bit@mastodon.gamedev.place Whatever works, of course. But for what it's worth, everything that I describe can be pretty much encapsulated by a single script (which you'd use with RTLs to display the result).