@tracefree@mastodon.gamedev.place
Post #2895240
2026-05-11 12:33 UTC
@memoriesin8bit@mastodon.gamedev.place You could use RichTextLabel to put images inline inside the text with [img] tags (never used it so idk if that gives you enough control over the image sizing etc)
https://docs.godotengine.org/en/4.4/tutorials/ui/bbcode_in_richtextlabel.html
Replies (3)
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@yurisizov@mastodon.gamedev.place 2026-05-11 12:35
@tracefree@mastodon.gamedev.place @memoriesin8bit@mastodon.gamedev.place Yeah, you can give them a size, and you can use any texture resource, even scripted one, not just images.
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@memoriesin8bit@mastodon.gamedev.place 2026-05-11 12:36
@tracefree@mastodon.gamedev.place okay but what if I wanna show in between is a text on top of a custom stylebox? does that work, too?
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@alextecplayz@techhub.social 2026-05-11 12:39
@tracefree@mastodon.gamedev.place @memoriesin8bit@mastodon.gamedev.place and in Godot 4.7 they added the feature to specify height and width with the em suffix in RichTextLabels for the [img] tag: https://github.com/godotengine/godot/pull/112617 I suppose a similar system could be backported or re-created in GDScript for older versions.