@lisyarus@mastodon.gamedev.place
Post #2797265
2026-04-14 16:56 UTC
@oblomov@sociale.network Sure!
Replies (1)
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@oblomov@sociale.network 2026-04-14 18:05
@lisyarus@mastodon.gamedev.place OK, let's get started 8-D 1. when an epsilon check *is* made, the epsilon should never be arbitrary, but at the very least be based on machine epsilon and the the magnitude of the numbers involved (e.g. something like fabs(x - y) < (x+y)*FLT_EPSILON/2 rather than fabs(x-y) < 1.e-4, unless additional information is known about the process by which the numbers are obtained.