@Doomed_Daniel@mastodon.gamedev.place
Post #2797250
2026-04-14 21:25 UTC
Replies (2)
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@rygorous@mastodon.gamedev.place 2026-04-14 21:36
@Doomed_Daniel@mastodon.gamedev.place @zeux@mastodon.gamedev.place @lisyarus@mastodon.gamedev.place again, that's not IEEE 754. But it's not like the FP standard gets a vote on this. The language standards do whatever they want. See also Kahan's rants on Java's choices wrt FP implementation in the 90s and early 2000s. Mind, in a lot of that he's railing against the idea of trying to aim for exact reproducibility since it was at the time impractical. By now it wouldn't be, though.
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@amonakov@mastodon.gamedev.place 2026-04-15 12:36
@Doomed_Daniel@mastodon.gamedev.place @zeux@mastodon.gamedev.place @lisyarus@mastodon.gamedev.place as far as I'm aware, C++ standards do not have anything analogous to C's Annex F that would say how the language binds to IEEE 754 / IEC 60559.