Post #2797230
2026-04-14 16:13 UTC
@lisyarus@mastodon.gamedev.place Thanks a lot! This is one of my larger pet peeves. In the last 10 years I probably needed exact comparisons 95%+ of the time (if you exclude test code). And I mostly regretted any epsilon comparison in time. This is all with the exception of tests, where "approximate equal to the expected result" is fine.
But basically "load-bearing" comparisons with eps didn't bear any load in the end...
Replies (1)
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@lisyarus@mastodon.gamedev.place 2026-04-14 16:26
@artificialmind@fosstodon.org Yep, that's pretty much what my own experience was as well!