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@appfrosch@iosdev.space

Post #2741915

2026-05-16 14:18 UTC

Nobody asks for haptics. But everybody notices when they're right. Dice tumbling: rapid light taps. Settle: a firm thud. Life lost: a dull impact. Game over: something heavier. Sound follows the same logic — system sounds via AudioServices, silent-mode aware. These are the details that make a game feel real. #buildinpublic #indiedev #indiegame #iOS #SwiftUI https://testflight.apple.com/join/fkU1XU9A **Wednesday 20 May**

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