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@davepagurek@genart.social

Post #2672010

2026-03-15 17:01 UTC

@loosenut@genart.social cool! what does noisedeck's implementation look like? also a compute shader? some spatial partitioning in there?

Replies (1)

  • @loosenut@genart.social 2026-03-15 17:23

    @davepagurek@genart.social faking compute with gpgpu patterns in a fragment shader (glsl and wgsl variants), multiple render targets for xyz/vel/rgba. the flocking behavior is a separate pass from emitter/renderer. definitely wouldn't work without the partitioning

    Open ##2672011