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@davepagurek@genart.social

Post #2672007

2026-03-15 16:00 UTC

I think right now the most awkward part of the code is not the flocking but updating the rotation in the shader drawing the particles. a transformation API may need to be next

Replies (1)

  • @loosenut@genart.social 2026-03-15 16:10

    @davepagurek@genart.social here's my 2022 macbook pushing 4 million boids at 30 FPS :) (Not trying to one-up you, I am in full evangelist mode for Noisedeck.app's upcoming release)

    Open ##2672008