Post #2672007
2026-03-15 16:00 UTC
I think right now the most awkward part of the code is not the flocking but updating the rotation in the shader drawing the particles. a transformation API may need to be next
Replies (1)
-
@loosenut@genart.social 2026-03-15 16:10
@davepagurek@genart.social here's my 2022 macbook pushing 4 million boids at 30 FPS :) (Not trying to one-up you, I am in full evangelist mode for Noisedeck.app's upcoming release)