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@kizu@front-end.social

Post #2647282

2026-04-17 23:32 UTC

@runevision@mastodon.gamedev.place @efi@chitter.xyz Could be cool to match the type of earth, and thus the trees that grow there with their undergrowth based on the altitude and angle of the terrain, as well as closeness to the water sources, etc.

Replies (1)

  • @efi@chitter.xyz 2026-04-17 23:37

    @kizu@front-end.social @runevision@mastodon.gamedev.place depends on how intricate you want to make the generation, you can go very in-depth into the mechanisms that form forests

    Open ##2647284