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@efi@chitter.xyz

Post #2647284

2026-04-17 23:37 UTC

@kizu@front-end.social @runevision@mastodon.gamedev.place depends on how intricate you want to make the generation, you can go very in-depth into the mechanisms that form forests

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  • @efi@chitter.xyz @kizu@front-end.social Yeah. In the end, I'm not very interested in simulating real world forests; my game is fantasy and doesn't adhere to "the real world". My aim is to make the landscapes evocative. Of course, our experiences from the real world informs what we find evocative, but the details of that are very subjective. What one persons thinks looks super inviting, another person may think looks fake. So I'm mainly guided by my own sensibilities, but welcome comments and input too.

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