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Post #2647230

2026-04-24 09:05 UTC

I also tweaked colors a lot more since my last post. Especially making the grass notable darker and slightly more yellow, which makes the terrain feel less off. But also tweaks to tree colors (tiny bit less blue), fog color (less saturated), skybox (less bright), sunlight (more intense), color grading (less toe and shoulder), and added vignette. Attached before/after images.

Replies (2)

  • I had actually settled on an even paler fog color that more closely matched my references and did look quite realistic. But then when I played the game and vistas came into view, some of the excitement had gone; the mountains didn't feel as alluring. So I backpedaled half-way to the more saturated fog. (Fog in this context is used as cheap aerial perspective / atmospheric scattering, not to simulate actual fog.) Attached is comparison with some reference images I took in Japan.

    Open ##2647231

  • @runevision@mastodon.gamedev.place big change feels like going from inexplicable smog to clear air

    Open ##2647232