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@JaN0h4ck@mastodon.gamedev.place

Post #2646268

2026-05-11 06:45 UTC

So I just found out that our Godot project might break at the whims of the Graphics API lords when exporting to the browser. Apparently windows browser use something called ANGLE to translate OpenGL/WebGL calls to DirectX(9), which just breaks a lot of stuff. Now we have to tell people to force native OpenGL for it to hopefully work. Maybe the terrain shader from Terrabrush doesn't properly compile, but that doesn't explain the missing fog. Tips are appreciated if you have some :) #Godot

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