@bryce@mastodon.brycedixon.dev
Post #2642221
2026-05-02 12:57 UTC
@timkrief@framapiaf.org Ah, cool! So you're generating the whole thing in a shader, then? Does that mean you can procedurally set the iris color and such?
Does Godot let you do modular shaders yet (eg: split them into multiple files)? If not, I might experiment with rendering to textures in phases since it would probably help reduce the complexity of each shader step, but that's just me :)
Replies (1)
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@timkrief@framapiaf.org 2026-05-02 12:59
@bryce@mastodon.brycedixon.dev I'm using gradients right now, but I'll be able to use drawn textures in the future.