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@bryce@mastodon.brycedixon.dev

Post #2642221

2026-05-02 12:57 UTC

@timkrief@framapiaf.org Ah, cool! So you're generating the whole thing in a shader, then? Does that mean you can procedurally set the iris color and such? Does Godot let you do modular shaders yet (eg: split them into multiple files)? If not, I might experiment with rendering to textures in phases since it would probably help reduce the complexity of each shader step, but that's just me :)

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