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Tim Krief

timkrief@framapiaf.org

<p>Indie Dev</p><p>Making games with free/libre open source tools and without AI bullsh*t.</p><p><a href="https://framapiaf.org/tags/FallacyQuiz" class="mention hashtag" rel="tag">#<span>FallacyQuiz</span></a> is out now<br />Itch.io β†’ <a href="https://fallacyquiz.com/itchio" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">fallacyquiz.com/itchio</span><span class="invisible"></span></a><br />Steam β†’ <a href="https://fallacyquiz.com/steam" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">fallacyquiz.com/steam</span><span class="invisible"></span></a></p><p>πŸŽ™ Twitchβ†’ <a href="https://twitch.tv/timkrief" target="_blank" rel="nofollow noopener" translate="no"><span class="in

Posts

  • Post #2466966

    Two eyes now πŸ‘€ They can focus on a target! #GodotEngine #gamedev

  • Post #2466965

    And the eyes work really well on characters πŸ‘€ The plush is mesmerized! #Godot

  • Post #2466964

    You might know that x + sin(x) makes for a nice curve that follows x but slows down periodically. But did you know you can use it recursively to slow down for longer πŸ˜…

  • Post #2466963

    Okay, it&amp;#39;s just a start for eyebrows, I&amp;#39;m experimenting. I&amp;#39;m using three different sliders and I should be able to make all expressions, but I might have to add a way to exaggerate expressions a bit since I aim for a more cartoony look. Again, those are not final textures, only test ones.

  • Post #2466962

    This is the first test of my system. You change emotions/affects using sliders and it poses the eyebrow accordingly, blending them together. Can&amp;#39;t wait to try with an entire face! #gamedev #godotengine

  • Post #2466961

    I might ignore a way to do that in a cleaner way, but I needed to blend 10 different animations at all time, so this is what the blend tree looks like, but don&amp;#39;t worry I made a script that generated it, I don&amp;#39;t have to maintain it manually πŸ˜… #Godot #GodotEngine

  • Post #2466960

    πŸ₯³ I finally have a working version of my concept. Each component is animated based on emotion values. I group components to apply the same emotions to them, or a blend of the group&amp;#39;s and the component&amp;#39;s emotion values. I then animate everything by only changing the emotion values #Gamedev #godot

  • Post #2466959

    I almost never talk about my discord server, but I like to share some of my work directly there when it&amp;#39;s not worth making a post for it, so if you are interesting into talking about game dev and stuff and seeing some behind the scene work, here&amp;#39;s an invite! #indiedev #godot https://discord.timkrief.com/

  • Post #2466958

    I did not find a way to easily make an animation stop motion like in godot, so I made this, check alt text for raw text: #GodotEngine It works pretty well for now, but if you have better ideas let me know. Feel free to use this code.

  • Post #2466957

    You can simply change the animation framerate from the editor thanks to this:

  • Post #2466956

    New expression test just dropped. (please keep in mind the visuals are NOT the point here 🀣) #IndieGameDev #GodotEngine

  • Post #1109996

    Started working on a fake messages UI for my game. The logic behind it might be a bit tricky but it&amp;#39;s going to be fun and immersive to have. #gamedev #GodotEngine